Players start with three points, and losing a balloon will deduct one point. Mario Kart 8's battles take place on regular racecourses throughout the game alongside the rules changing again: it combines the survival mechanic used in older games and the timed point-based setup of the previous two installments. In addition, any vehicle can be used for Battle Mode, like in Mario Kart: Double Dash!!, and unlike Mario Kart DS and Mario Kart Wii, which only let players use the Standard Kart and Standard Bike in the mode. The time limit of the match is reduced to two minutes, and when losing all balloons, players now lose half of their points instead of a single one as in Mario Kart Wii (though there is a maximum amount players can lose players that score 12 points, for instance, will lose fewer than 6 points). Mario Kart 7 allows players to battle in two teams or in a free-for-all match. A new addition to this game is the ability to respawn after losing all balloons this causes one point to be deducted from the team's total points. The characters are now divided into two teams free-for-all matches are not available. The match is now timed to three minutes, and the objective is to pop the most balloons within that time limit instead of the traditional last-man-standing setup.
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Mario Kart Wii introduced a lot of changes to Balloon Battle. The player can only choose the Standard Kart in this mode. There are four balloons in reserve (five in total), and the kart has to be stopped before blowing another balloon. The player also starts out with one balloon instead of three, and more can be blown by holding or by blowing into the. For the first time, it can be played in single-player, unlike the previous four games, which require being in multiplayer to play. Mario Kart DS has a few changes to Balloon Battle. Getting hit by items does not cause it to explode. In this form, they can ram into other players to blow them up and steal their balloons, although after doing so in Mario Kart 64, they do not respawn. In Mario Kart 64 and Mario Kart: Super Circuit, once a player loses all of their balloons, they turn into a Mini Bomb Kart or a Bob-omb, respectively. The latter game's LAN Mode even allows up to eight players (sixteen with Co-op Play) to play in Battle Mode. Mario Kart 64, Mario Kart: Super Circuit, and Mario Kart: Double Dash!! have four-player support, allowing up to four players to battle, unlike Super Mario Kart, where it is limited to two players. If all balloons are popped, the player is out and termed as "sidelined." Later installments change the mechanics, such as being based on balloons popped rather than being the last man standing. In this mode, players must use items to hit the opposing player to pop one of the three balloons. An exception is the Renegade Roundup mode from Mario Kart 8 Deluxe where it is increased to 100cc.īalloon Battle mode in Super Mario Kart and Mario Kart 8īalloon Battle debuted in Super Mario Kart and has appeared in all installments since then. In all games, the engine class of Battle Mode is fixed to 50cc.
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The Feather in Mario Kart 8 Deluxe is exclusive to Battle Mode. The Bullet Bill, Chain Chomp, Crazy Eight, and Spiny Shell (except in Mario Kart Wii) do not appear in Battle Mode, and Lightning also does not appear in Balloon Battle or Coin Runners (both except in Mario Kart Wii).
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The items that are usable change as well. Since Mario Kart Wii, Battle Mode has a different countdown sound at the start instead of the regular beeps heard in normal races, they are replaced by air horns. The only course in the game to which this does not apply is Funky Stadium.
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Mario Kart Wii's battle courses are unique in their feature as that they change throughout the battle, either periodically ( Thwomp Desert) or once for all ( Block Plaza, Delfino Pier, and Chain Chomp Wheel). However, Mario Kart 8 Deluxe returns to the traditional arena-based battle. An exception is Mario Kart 8, where the battle takes place in select racetracks instead of battle courses. Unlike regular races, Battle Mode takes place in specially designed battle courses, which are flat, enclosed arenas that are smaller than normal racetracks, but still contain various obstacles, and come in different layouts. Starting with Mario Kart: Double Dash!!, there are usually at least two different battle options. Starting in Mario Kart DS, Battle Mode could be a single player mode with computer players or a multiplayer mode with or without them. In the first four games, Battle Mode is only available in multiplayer. Mario and Inkling Girl battling each other in Mario Kart 8 Deluxe's Balloon Battle modeīattle Mode is a mode featured in all main Mario Kart games.